The
Surprise:
This program is
not a complete surprise, but can have unknown elements to keep
interest up. In short, it is a overnight Lockin that doesn't stay
locked in. Instead, every hour or two, all night, the lockin changes
location and/or activity.
Lockins are
generally popular with most groups, but are also, more often than
not, really boring. A Lockin on the Move, livens things up for
everyone and removes "free time," as well as making it
easier for adults to stay alert.
How
to do the Surprise:
Plan in advance
to work out a schedule of events that covers the night. This may take
some research or creativity for the wee hours of the morning, but
there are always possibilities. After lining up the activities, begin
publicizing the lockin, including at least some of the special
activities as teasers for those not particularly attracted to plain
lockins.
Make sure that
you have adequate supervision and transportation. If the youth need
any particular items for any of the events, or any spending money, be
sure to list these in the publicity.
One minor but
important detail for events in smaller communities or neighborhoods,
call and warn the Police what will be happening. They will appreciate
the advance notice that the "gang" roaming the street that
night are actually a well supervised group of church kids
(hopefully).
Some
possible activities:
- A Mall scavenger hunt
- Late night Pizza
- Visit an airport
- Bowling
- Rent a Video Arcade for after closing time
- Visit/work at a Night Shelter
- Visit the Police department or an Emergency room
- Visit a 24 hr business or factory
- Midnight movie
- Visit a rock band's practice session
- Visit a Safe (?) and scenic view of the city
- Early morning donuts
- Visit Someone's farm - doing their early morning chores with them
- Serve Breakfast at a night shelter or food kitchen
- Watch the sunrise from the roof of the church or other high place
Problems and
Pitfalls:
Be sure to have
some backup plans in case there needs to be a last minute change.
Some of the options mentioned may have emergency situations come up
that eliminates the possibility of your bringing your group that
particular night. Communications at some of the situations listed are
also erratic and may breakdown - you arrive expecting to be expected
and the people there haven't a clue as to who you are and why you are
there. Having a couple of optional activities plus the equipment and
ideas for games and a program back at the church is always a good
idea.
Some activities
may take you into less comfortable areas of the city, or more
unsettling settings, therefore it is important that everyone have a
sense of security throughout the night. Having adequate adult
leadership is essential. Also, be sure to warn kids (and parents) of
any potentially controversial items.
Be clear in the
publicity that the group will be active all night long. Some people
come to lockins assuming that they can sleep enough for the their
soccer match the next day.
As with all
lockins - be strict about no one coming late or leaving early without
parental permission and a "hand off" of responsibility.
Publish an
itinerary with phone numbers to leave with parent or guardians.
Leaving a contact person or at least messages on the church answering
machine is an especially good idea.
Variations:
- Have the lockin in another town
- Trade Lockins on the Move with another church from another community
- Add a theme that ties everything together
- Make it a part of a confirmation program and concentrate the activities on service and learning.
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